摘要
沿袭媒介暴力影响研究的基本范式,视屏游戏中的暴力内容对用户的影响研究成为热点,其结论也存在争议。但是,大多数研究仍认为,基于视屏游戏的特征和用户的暴力人格特质等因素,视屏游戏中的暴力内容仍有可能导致暴力行为、情绪上的愧疚以及相应的大脑反应等影响。在研究方法上,仍以传统的传播学研究方法为主,但开始慢慢引入神经科学的方法。总体而言,这一领域相关核心问题的研究成果还比较欠缺,需要直面深入。
Following the basic framework of research on the influence of media violence,there are a lot of researches on the influence of violent content of video games on the users, with controversial results. However most studies suggest that taking the factors such as the traits of video games and the violent personality of users into account, violent content in video games may result in violent behavior, sense of guilt and corresponding cerebral responses. Methodologically, previous studies have been dominated by traditional methods in communication, though recent years have seen a gradual introduction of methods and devices in neuroscience. In general, most studies have failed to deal with core issues. Future studies。
出处
《传媒观察》
2020年第2期81-86,共6页
Media Observer
关键词
视屏游戏
暴力内容
暴力行为
video games
violent content
violent behavior