摘要
实现"游戏性"与"教育性"的有效融合是学龄前儿童教育游戏设计开发的难点。学习品质作为学龄前儿童发展的重要领域,将儿童发展的关注点从"学什么"转变为"如何学",强调要从"完整学习者"和"主动学习者"的角度看待儿童的学习过程和学习行为,为教育游戏的设计研究提供了新的视角。基于学习品质的相关成果,该研究构建了基于儿童学习品质的教育游戏设计框架,从情感/动机和行动/行为两个维度呈现了学习品质各个要素在儿童游戏过程和学习过程中的交互关系和发展过程。根据该框架设计了针对3-6岁儿童的"唐诗咏流传"教育游戏并进行了实践。初步应用表明,该游戏对儿童的兴趣、快乐、动机等要素有明显影响,对坚持性、灵活性和自我调节的促进还需要进一步研究和完善。
How to blend the entertainment with education in game design is the breakthrough of early childhood development. Approaches to learning, as the crucial part, focus mainly on how to learn instead of what to learn, as well as learners who take initiative and integrity in learning process, which provides a new perspective for design research of educational games. Based on related results, this study constructs an educational game framework based on approaches to learning, presenting the interactive and development of each element of approaches to learning in entertainment and learning from two dimensions–emotion/motivation and action/behavior. Based on this framework, the author designs a game named chanting poems of Tang Dynasty for children aged from 3 to 6. Early experiment suggests that this game has significant impact on children’s interest, happiness and motivation etc., while it needs further research and improvement for promotion of persistence, flexibility and self-regulation.
作者
雷有光
冯美婷
Lei Youguang;Feng Meiting(School of Education,Beijing Normal University Zhuhai Campus,Zhuhai Guangdong 519087;Shenzhen Youban Technology Co Ltd,Shenzhen Guangdong 518000)
出处
《中国电化教育》
CSSCI
北大核心
2020年第2期126-133,共8页
China Educational Technology
基金
教育部教师工作司教育课题“基于学生学习行为的教师专业发展研究”子课题(课题编号:2017JSSKT009)
全国教育信息技术研究2018年度青年课题“基于智慧课堂课例研究的教师知识协同构建模式研究”(课题编号:186140059)阶段性研究成果
关键词
学习品质
教育游戏
游戏设计
Approaches to Learning
Educational Games
Game Design