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网络虚拟社会中大学生休闲行为实证研究 被引量:1

An Empirical Study on College Students’ Leisure Behavior in Network Virtual Society
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摘要 依赖现代科技发展而衍生的网络虚拟社会业已成为当代大学生赖以生存与发展的社会场域,发生在网络虚拟社会中的休闲行为也成为当代大学生重要的日常休闲方式。网络虚拟社会对大学生的休闲行为产生了重要影响,形成了社交、消费、学习、游戏、视频、音乐以及其他7种不同类别的休闲行为,并且展开的时限长,频次高,范围广,内容多。基于社交应用的休闲行为业已成为大学生在虚拟世界中的主要休闲方式,基于二次元应用的休闲也颇受大学生欢迎。 The network virtual society derived from the development of modern science and technology has become the social field that contemporary college students cannot live without. The leisure behaviors that occur in the virtual society of internet have also developed into an important daily leisure mode for contemporary college students. The survey results show that the online virtual society has an important impact on the leisure behavior of college students,forming social,consumption,learning,games,video,music and other seven different types of leisure behaviors,and the time limit of expansion is long,frequency is high,scope is wide,content is various. The leisure behavior based on social application has become a major leisure way for college students in the virtual world. The leisure based on the application of animation is also popular among college students.
作者 朱德琼 ZHU De-qiong(School of Ethnology and Sociology,Guizhou Minzu University,Guiyang 550025,Guizhou,China;International School,Guizhou University of Finance and Economics,Guiyang 550004,Guizhou,China)
出处 《贵阳学院学报(社会科学版)》 2020年第1期66-71,共6页 Journal of Guiyang University:Social Sciences
基金 2017年度教育部人文社会科学研究青年基金项目:“网络虚拟社会中大学生休闲异化及其扬弃研究”(项目编号:17YJC710115)成果。
关键词 休闲行为 网络虚拟社会 大学生 实证研究 leisure behavior network virtual society college students empirical research
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