摘要
随着科技的进步和文明的发展,雕塑已经演变成一个学科,数字语言也开始兴起并逐步发展。角色动画和数字雕塑是在同一时期发展起来的,虽然被设定成两个学科,但是二者有着千丝万缕的关系。可以将每一帧角色动画看作一个雕塑场景,将城市景观中的数字雕塑观念和角色动画结合起来,从而产生一种新的创作形式。计算机中的运动轨迹就是无数个关键帧,人们可以随意进行挑选,把最好的那一帧捕捉到,然后将动作的参数记录下来,从而进行数字雕塑的创作。
With the advancement of science and technology and the development of civilization, sculpture has evolved into a discipline more than serving the architecture of the city. Digital language has also begun to rise and develop gradually. Character animation and digital sculpture have developed in the same period. Although set as two disciplines, there is an inextricable relationship between the two: each frame of character animation can actually be regarded as a sculpture scene. Combining the concept of digital sculpture in urban landscapes with character animation will create a new creative form. The moving trail in the computer is countless key frames, which can be selected by the people at option. People can capture the best frame, record the parameters of the motion and then make the creation of digital sculpture.
作者
邓威
尚俊辉
Deng Wei;Shang Junhui(School of Architecture and Art,Dalian University of Technology,Dalian Liaoning 116024,China)
出处
《城市建筑》
2019年第32期115-117,共3页
Urbanism and Architecture
关键词
角色动画
数字雕塑
借鉴
创新
character animation
digital sculpture
reference
innovation