摘要
课题组拟将研究利用OGRE引擎强大的3D渲染效果构造3D场景与人物互动的系统,比较不同算法的优劣平衡显示效果与实时性,基于ADXL345传感器的参数采集与FPGA的数据处理,由上述模块到执行技术细节,最后整体性能达到满足军事训练和游戏体验的目的。
The research team intends to study a system that uses the powerful 3D rendering effects of the OGRE engine to construct a 3D scene and character interaction,compare the advantages and disadvantages of different algorithms,and balance the display effect and real-time performance.Based on the ADXL345 sensor parameter acquisition and FPGA data processing,the above modules go to the execution technical details,and finally the overall performance reaches the purpose of satisfying military training and gaming experience.
作者
李玮
杨旭洁
郭笑男
牟全武
LI Wei;YANG Xu-jie;GUO Xiao-nan;MU Quan-wu(School of Science,Xi'an Polytechnic University,Xi'an 710048,China)
出处
《价值工程》
2020年第9期266-267,共2页
Value Engineering
基金
大学生创新创业省级项目,虚拟射击装置,S201910709064。
关键词
虚拟装置
军事训练
游戏引擎
虚拟现实技术
virtual device
military training
game engine
virtual reality technology