摘要
基于移动终端条件下的翻转课堂驱动了学生思考与行动的主动性,强化了以学生为主体的教学思想,提升了艺术设计专业的课内外教学效能。文章以环艺设计专业的“家具与陈设设计”课程为例,对移动式翻转课堂游戏化教学在本课程的应用进行分析与设计,抽象出课程知识框架中的关键点,通过游戏化手段,借助移动设备构建课内翻转式学习,课外碎片化学习,以此加深学生对知识重点、难点的多维度理解,进而重构和优化了学生的知识获取路径。
The flipped classroom based on mobile terminal conditions drives students’ initiative in thinking and action,strengthens the student-centered teaching thinking, and improves the teaching effectiveness of art design majors both inside and outside the classroom. This paper will analyze and design the application of gamified pedagogy in flipped classroom based on mobile terminal and will abstract the key points in the course knowledge framework. By means of games, mobile devices are used to construct in-class flipped learning and after-class fragmented learning, so as to deepen students’ multidimensional understanding of key points and difficulties in knowledge, and further reconstruct and optimize students’ knowledge acquisition path.
作者
李娜
田飞
Li Na;Tian Fei(Changsha University of Science,Changsha,Hunan,410114;Hunan University of Technology,Zhuzhou,Hunan,412000)
基金
长沙理工大学2015年校级教改课题。
关键词
移动设备
翻转课堂
游戏化
课程设计
Mobile Devices
Flipped Classroom
Gamification
Course Design