摘要
本文提出基于GPU加速的图像及视频的实时抽象化绘制算法。首先通过运用Kuwahara滤波实现图像的颜色特征快速聚类,其次采用各向异性双边滤波算法对图像沿结构张量场进行平滑,从而获得连续的、局部区域色彩一致的结果图像,实验表明该算法简单、易于实现。
This paper proposes a GPU accelerated real-time Abstract rendering algorithm for image and video.Firstly,Kuwahara filter is used to realize the fast clustering of image color features.Secondly,anisotropic bilateral filter algorithm is used to smooth the image along the structure tensor field of the image,so as to obtain the continuous and local color consistent result image.The experiment shows that the algorithm is simple and easy to implement.
作者
赵杨
Zhao Yang(Animation Departmerrt,Yunnan Normal University,Kunming Yunnan,650500)
出处
《电子测试》
2020年第7期50-52,共3页
Electronic Test
基金
云南省非物质文化遗产数字化传承的民族志研究(JD2017ZD06)。