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基于行为学和眼动数据的全海深载人潜水器人机交互界面评估 被引量:3

Evaluation on man-machine interface in full ocean depth manned submersible based on behaviorism and eye movement data
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摘要 目的:通过分析不同界面位置下的人员行为学指标和眼动数据,为全海深载人潜水器舱室界面设计提供参考。方法:由E-prime软件呈现模拟全海深载人潜水器舱室界面7个区域的视觉刺激。视觉刺激过程中记录受试对象对刺激反应的正确率和反应时间,同时连续记录受试对象的视觉停留时间、视觉摄入次数、视觉摄入平均时间、平均瞳孔直径、眼跳幅度、眼跳平均加速度和眼跳平均速度等眼动数据。结果:正确率由高到低的区域依次为3、6、7、2、1、4、5;反应时间由快到慢的区域依次为3、2、4、6、7、1、5;区域3和区域4的停留时间均较其他区域显著延长,差异有统计学意义( P<0.05或 P<0.01);区域3和4的视觉摄入次数均较其他区域显著增多,差异有统计学意义( P<0.05或 P<0.01);区域3的视觉摄入平均时间较其他区域显著延长,差异有统计学意义( P<0.05或 P<0.01);区域6和7的平均瞳孔直径较除区域3外的其他区域显著降低,差异有统计学意义( P<0.05或 P<0.01);不同区域间的眼跳幅度、眼跳平均加速度和眼跳平均速度两两比较差异无统计学意义( P>0.05)。 结论:建议全海深舱室界面设计时优先考虑将关键信息的显示位置布局在区域3和4,重要信息布局在区域1、2和5,次重要信息布局在区域6和7。 Objective To evaluate the behaviors and eye movement data of the crew in different interface layouts,so as to provide a reference for the interface design of full ocean depth manned submersible.Methods To simulate the visual stipulations of 7 interface areas in full ocean depth manned submersible by E-prime software,then to record and analyze the correct rates and reaction time of the subjects,and continuously record their eye movement data,i.e.visual dwell time,visual intake frequency,average time of visual intake,average pupil diameter,saccade amplitude,average saccade acceleration,and average speed of saccade.Results The interface areas were ranked according to the correct rates from the highest to the lowest:3#,6#,7#,2#,1#,4#,5#.The interface areas were ordered according to the reaction time from the shortest to the longest:3#,2#,4#,6#,7#,1#,5#.The visual dwell time of 3#and 4#areas were significantly longer than others with statistical significance(P<0.05 or P<0.01).The visual intake frequency of 3#and 4#areas were significantly higher than others with statistical significance(P<0.05 or P<0.01).The average time of visual intake of 3#area was significantly longer than others with statistical significance(P<0.05 or P<0.01).The average pupil diameter of 6#and 7#areas were significantly smaller than others,except 3#area,with statistical significance(P<0.05 or P<0.01).There was no statistical difference in the comparison of saccade amplitude,average saccade acceleration,and average speed of saccade among all the areas(P>0.05).Conclusion When designing the man-machine interface in full ocean depth manned submersible,the key information should be displayed in 3#and 4#areas,primary information should be displayed in 1#,2#,and 5#areas,and the secondary information should be displayed in 6#and 7#areas.
作者 石路 徐伟哲 李洋洋 王菁 叶聪 张延猛 刘晓光 Shi Lu;Xu Weizhe;Li Yangyang;Wang Jing;Ye Cong;Zhang Yanmeng;Liu Xiaoguang(Shanghai Jiao Tong University Underwater Engineering Institute,Shanghai 200231,China)
出处 《中华航海医学与高气压医学杂志》 CAS CSCD 2020年第1期3-5,13,共4页 Chinese Journal of Nautical Medicine and Hyperbaric Medicine
基金 国家重点研发计划项目(2016YFC0300600) 上海市科学技术委员会项目(18DZ2203300)。
关键词 全海深载人潜水器 界面设计 正确率 反应时 眼动数据 Full ocean depth manned submersible Interface design Correct rate Reaction time Eye movement data
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