期刊文献+

从《无敌破坏王2》看网络时代的人文情怀

A Study of Humanistic Feelings in Internet Age Based on Ralph Breaks the Internet 2
下载PDF
导出
摘要 迪斯尼动画片《无敌破坏王2:大闹互联网》探寻网络时代中人的处境,为我们思考网络时代的人文情怀提供了一个切入点。在这部动画片中,人类在网络空间中的行为,网络空间中信息的传播过程,都被转化为角色的行为以及承载动画角色的器具(交通方式等),网络空间本身也具象化为楼宇和街道。影片还表现了全民网络狂欢时代,自媒体具有的"赋权"力量。信息技术极大地放大了人身上的某些方面,放大了某些生活片段。但是在信息技术所带来的夸张面前,人的丰富性,生活的丰富性,反而失去了,人的内涵和生活内涵都变得扁平。信息技术带来的媒介丰富性,逐渐改变了生活的面貌,而影片最终所思考的则是,在媒介变得更加丰富的信息社会里,沿着信息化这条道路,人类将走向何方。《无敌破坏王2:大闹互联网》如同是迪斯尼公司带着动画这种体裁,向着网络时代的大迁徙,意味着信息技术的元素和话题,将会给动画、儿童文学等体裁,带来新的生命力。 The Disney cartoon Ralph Breaks the Internet 2 explores the situation of people in the internet age and provides an entry point for us to think about the humanistic feelings of the internet age. In this cartoon, the behavior of human beings in the cyberspace and the process of information dissemination in cyberspace are transformed into the behavior of the characters in the film and the instruments(transportation modes, etc.) carrying animated characters and the cyberspace itself is also visualized as buildings and streets as well. The film also shows in the age of network carnival, We-Media has the power of empowerment. Information technology has greatly enlarged some parts of human body and some segments of life. But in the face of the exaggeration brought by information technology, the richness of human beings and life has been lost, and the connotation of human beings and life has become flat. The richness of media brought about by information technology has gradually changed the face of life, and what the film ultimately thinks about is in the information society where the media has become more abundant, along the path of informationization where humans will go. Ralph Breaks the Internet 2 is like a Disney company moving towards the internet era with animation, which means that the elements and topics of information technology will bring new vitality to animation, children’s literature and other genres.
作者 齐童巍 QI Tong-wei(School of Humanities and Laws,Hangzhou Dianzi University,Hangzhou Zhejiang 310018,China)
出处 《杭州电子科技大学学报(社会科学版)》 2020年第2期53-56,共4页 Journal of Hangzhou Dianzi University:Social Sciences
基金 浙江省属高校基本科研业务费专项资金(GK199900299012-220)。
关键词 信息化 动画 伦理 新媒体 技术哲学 跨媒介叙事 informationization animation ethics new media philosophy of technology cross-media narrative
  • 相关文献

参考文献3

二级参考文献51

  • 1范斌.弱势群体的增权及其模式选择[J].学术研究,2004(12):73-78. 被引量:272
  • 2Perkins D. D; Zimmerman M. A (1995) Empowerment Theory, Research, and Application American Journal of Community Psychology, 23:5 569-579.
  • 3SpringerLink(2009.8).
  • 4Conger J. A., Kanungo R. N, The Empowerment Process: Integrating Theory and Practice, The Academy of Management Review; Jul 1988; 13,3:.
  • 5Melkote, S. R. and Steeves H. L. (2001) Communication for Development in the Third World: Theory and Practice for Empowerment. London: Sage.
  • 6Rogers E.M. & Singhal A. (2003),Empowerment and Communication: Lessons Learned From Organizing for Social Change, Communication Yearbook 27: 67-85.
  • 7Rappaport, J. (1987) Term of Empowerment/Exemplars of Prevention: Toward a Theory for Coming Psychology, American Journal of Community Psychology, 15:2 121-148.
  • 8Rogers E.M. & Singhal A. (2003), Empowerment and Communication: Lessons Learned From Organizing for Social Change, Communication Yearbook 27: 67-85.
  • 9Rappaport, J. (1995) Empowerment Meets Narrative: Listening to Stories and Creating Settings, American Journal of Community Psychology, 23:5 795-807.
  • 10Zimmerman M. A (1995) Psychological Empowerment: Issues and Illustrations, American Journal of Community Psychology, 23:5 581-599.

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部