摘要
虚拟化身(virtualavatar)是玩家在视频游戏中的虚拟自我呈现方式,通过操控虚拟化身,玩家可扮演不同的角色,并拥有新的身份。作为现实自我的投射和展示,虚拟化身会影响个体的自我认同,并带来自我的变化。近年来,越来越多的研究开始关注虚拟化身对个体自我的影响。大量研究表明,在视频游戏中操纵虚拟化身进行行为和身份模拟会影响个体的自我概念。相关理论从不同视角解释了虚拟化身影响自我概念的原因。另外,已有研究表明虚拟化身与自我概念的关系受到化身线索、视频游戏特征及个体因素的影响;自我临场感和化身认同是虚拟化身影响自我概念的内在心理机制。未来研究应关注虚拟化身对自我概念的深层次影响和长期影响,化身形象和行为两种线索的交互影响,以及虚拟化身带来的自我概念改变对现实行为的影响,并加强该领域的应用研究。
Virtual avatar is a virtual self-presentation for player in video game. By manipulating avatars, players can play different roles and have new identities. As a projection and display of the real self, the avatar will affect individual’s self-identity and bring about changes in the real self. Recent studies have shown that manipulating avatars for behavioral and identity simulation in video games can affect players’ self-concepts. With respect to this issue, we first reviewed relevant theories which explain the reasons why avatar affect self-concept from different perspectives. Next, variables such as avatar clues, video game characteristics, and personal factors which moderate the relationship between avatar and self-concept were analyzed. Then, Its mechanism such as self presence and avatar identification were discussed. Future research will focus on the deep and long-term effects of avatar on self-concept, the interactive influence of avatar image and behavior, and the impact of self-concept change caused by avatar on real behavior.
作者
衡书鹏
赵换方
范翠英
周宗奎
HENG Shupeng;ZHAO Huanfang;FAN Cuiying;ZHOU Zongkui(College of Education,Xinxiang Normal University,Xinxiang 453007,China;Key Laboratory of Adolescent Cyberpsychology and Behavior,Ministry of Education,School of Psychology,Central China Normal University,Wuhan 430079,China)
出处
《心理科学进展》
CSSCI
CSCD
北大核心
2020年第5期810-823,共14页
Advances in Psychological Science
基金
教育部人文社科项目(19YJC190009)
2019年河南省社科规划项目(2019BJY010)
河南师范大学博士科研启动费支持项目(QD18037)
河南省教育厅人文社科项目(ZDJH-153)
河南省教育科学“十三五”规划课题(JKGHYB-0044)
国家社科基金重大攻关项目(11&ZD151)。
关键词
视频游戏
虚拟化身
自我概念
心理机制
Video Game
virtual avatar
self-concept
psychological mechanism