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虚拟与现实的转化:手机游戏吸引中学生的深层原因探析

Transform Between Virtual and Realistic:Analysis of Deep Reasons for Mobile Games Attracting Students in Middle Schools
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摘要 从中学生接触手机游戏、坚持玩同一款手机游戏、中途放弃某款手机游戏三个方面分析手机游戏吸引中学生的原因,认为中学生玩手机游戏的原因在于其不同于真实世界的情感体验,包括成就感、新鲜与刺激感、团队合作与团队归属感等体验。在此基础之上,从"虚拟-现实"这一对立、统一的视角讨论中学生在虚拟与现实之间的转换中获得的情感体验对其玩手机游戏的影响。 The article analyzed reasons for mobile games attracting students in middle schools from 3 aspects:why middle school stu-dents contact mobile games,why middle school students insist on playing mobile games for a long time,why middle school students give up mobile games on the half way.The article concluded that thereason for middle school students playing mobile games is that mo-bile games offer students emotional experiences which are different from the real world.Based on this,the article discussed how emo-tional experiences of the middle school student on the transition be-tween virtual and realism influence them to play mobile game fromthe perspective of "Virtual-Reality" which is antagonistic and unified.
作者 庞峰 PANG Feng
出处 《中国教育技术装备》 2019年第24期49-51,共3页 China Educational Technology & Equipment
基金 南京林业大学高等教育研究所“智慧校园中基于学生画像的个性化推荐系统研究”(项目编号:163290026)资助。
关键词 手机游戏 情感体验 中学生 mobile games emotional experiences middle school students
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