摘要
数字时代,档案文化功能凸显,游戏元素的引入也变为档案馆创新文化服务方式之一。本文将档案游戏化开发分为三个维度进行论述,分别是以资源符号为导向的内容视角建构,以新兴设备为导向的娱乐形式呈现和以内外动机为导向的用户体验挖掘。同时,根据调研结果为档案馆利用馆藏资源创新文化服务方式提供思路,以期推动档案馆文化职能的发挥,加强档案馆与公众之间联系,寓“档”于乐,将档案资源开发变成具有乐趣的创新模式。
In the digital era,the archival culture function is highlighted,and the introduction of game elements has become one of the innovative cultural service methods of archives.In this paper,the development of archival gamification is divided into three dimensions,which are resource symbol-oriented content perspective construction,new device-oriented entertainment form presentation and internal and external motivation-oriented user experience mining.At the same time,the research results provide ideas for the archives to use the collected resources to innovate the way of cultural services,so as to promote the development of archives'cultural functions,strengthen the connection between the archives and the public,combine archives with fun,and turn the development of archives resources into a fun innovation mode.
作者
冯天予
谭必勇
Feng Tianyu;Tan Biyong
出处
《兰台世界》
2020年第4期18-23,共6页
Lantai World
基金
档案与数字游戏系列论文系国家社科基金一般项目“国家大数据战略背景下档案数据治理体系构建研究”(项目批准号:19BTQ097)的资助成果。
关键词
档案资源开发
游戏
文化创意
档案馆
策略
archives resources development
game
cultural creativity
archives
strategy