摘要
针对已有人体解剖虚拟仿真系统存在的器官内部结构不完整、沉浸性不足等问题,该研究在分析了国内外医学虚拟仿真项目案例不足的基础上,利用Unity平台开发了一款人体解剖虚拟仿真系统。在开发过程中,首先构建了系统硬件的搭建方案,精心设计了系统的模块及功能;然后再对相关图标、主界面、虚拟场景等系统进行设计,并分别从模型构建、功能实现等方面进行详细介绍;最后,对系统进行应用效果评价。
Aiming at the problems in the existing human anatomy virtual simulation system like incomplete organ internal structure and insufficient immersion,based on the analysis of dis-advantages of domestic and foreign medical virtual simulation project cases,this research deve-lops a human anatomy virtual simulation system using Unity platform.During the process of deve-lopment,this research firstly constructed the system hardware construction scheme and carefully designed the system module and function,then designed related icon,main interface,virtual sc-ene as well as other systems,and introduced model construction,function realization and other aspects in detail.Finally,applying effect evaluation was made to the system.
作者
钱静
朱清懿
耿云
胡永斌
Qian Jing;Zhu Qingyi;Geng Yun;Hu Yongbin(School of Wisdom Education, J iangsu Normal University, Xuzhou 221116, China)
出处
《中国医学教育技术》
2020年第3期318-321,共4页
China Medical Education Technology
基金
江苏省大学生创新创业训练计划重点项目“人体虚拟解剖系统的设计与开发研究”(201810320084Z)。