摘要
针对兵棋推演的自动对抗问题,文章提出基于深度学习网络和强化学习模型来构建对抗策略。文章结合深度强化学习技术优势,立足多源层次化的战场态势描述,提出面向智能博弈的战场态势表示方法;将作战指挥分层分域的原则同即时策略游戏中的模块化和分层架构相结合,提出一种层次化和模块化深度强化学习方法框架,用于各决策智能体与战场环境交互的机制以及对抗策略的产生;为满足实际作战响应高实时特点,提出压缩的深度强化学习,提升模型输出速度;为改善对不同环境的适应性,提出利用深度迁移学习提升模型泛化能力。
In order to solve the problem of automatic confrontation in wargaming,this paper puts forward a countering strategy based on a deep learning network and a reinforcement learning model.Combined with the advantages of deep reinforcement learning and multi-source hierarchical battlefield situation description,this paper proposes a battlefield situation representation method.A hierarchical and modular deep reinforcement learning framework is then proposed,by combining the principle of hierarchical and domain command with the modular and layered architecture of deep reinforcement learning in real-time strategy games,and applied to the interaction mechanism between decision agents and battlefield environment as well as the formulation of countering strategies.Considering the characteristics of high real-time operational response,a compressed deep reinforcement learning method is proposed to accelerate the output speed of the model.In order to improve the adaptability to different environments,a deep transfer learning method is also proposed to improve the generalization ability of the model.
作者
崔文华
李东
唐宇波
柳少军
CUI Wenhua;LI Dong;TANG Yubo;LIU Shaojun(National Defense University, Beijing 100091, China)
出处
《国防科技》
2020年第2期113-121,共9页
National Defense Technology
关键词
兵棋推演
深度强化学习
态势表示
压缩学习方法
深度迁移学习
wargaming
deep reinforcement learning
situation representation
compression learning methodologies
deep transfer learning