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Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network 被引量:3

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摘要 Stochastic progressive photon mapping(SPPM)is one of the important global illumination methods in computer graphics.It can simulate caustics and specular-diffuse-specular lighting effects efficiently.However,as a biased method,it always suffers from both bias and variance with limited iterations,and the bias and the variance bring multi-scale noises into SPPM renderings.Recent learning-based methods have shown great advantages on denoising unbiased Monte Carlo(MC)methods,but have not been leveraged for biased ones.In this paper,we present the first learning-based method specially designed for denoising-biased SPPM renderings.Firstly,to avoid conflicting denoising constraints,the radiance of final images is decomposed into two components:caustic and global.These two components are then denoised separately via a two-network framework.In each network,we employ a novel multi-residual block with two sizes of filters,which significantly improves the model’s capabilities,and makes it more suitable for multi-scale noises on both low-frequency and high-frequency areas.We also present a series of photon-related auxiliary features,to better handle noises while preserving illumination details,especially caustics.Compared with other state-of-the-art learning-based denoising methods that we apply to this problem,our method shows a higher denoising quality,which could efficiently denoise multi-scale noises while keeping sharp illuminations.
出处 《Journal of Computer Science & Technology》 SCIE EI CSCD 2020年第3期506-521,共16页 计算机科学技术学报(英文版)
基金 This work was partially supported by the National Key Research and Development Program of China under Grant No.2017YFB0203000 the National Natural Science Foundation of China under Grant Nos.61802187,61872223,and 61702311 the Natural Science Foundation of Jiangsu Province of China under Grant No.BK20170857.
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