摘要
随着游戏产业的发展,玩家对游戏质量的高要求驱使着游戏系统不断优化和完善,尤其在角色扮演游戏中,合成系统的作用越来越显著.首先分析传统游戏合成系统的利弊,然后对多指标游戏物品合成系统进行设计并采用RPG MAKER MV引擎进行仿真,得出该系统对游戏平衡性的影响分析结果.结果表明该合成系统的实现优化了玩家在游戏中获取资源的途径,改善了游戏产生的资源不平衡问题,该系统还可以进一步根据游戏实际情况进行扩展.
With the development of the game industry,players'high requirements for game quality drive the continuous optimization and improvement of the game system,and,especially in role-playing games,the role of the synthetic system is becoming increasingly significant.This paper first analyzes the advantages and disadvantages of the traditional game synthesis system,and then designs the multi-index game item synthesis system and uses the RPG MAKER MV engine to simulate and obtain the analysis result of the influence of the system on the game balance.The results show that the implementation of the synthesis system optimizes the way for players to obtain resources in the game,and improves the problem of resource imbalance caused by the game,and the system can be further extended according to the actual situation of the game.
作者
李想
唐东明
LI Xiang;TANG Dong-ming(School of Computer Science and Technology,Southwest Minzu University,Chengdu 610041,China)
出处
《西南民族大学学报(自然科学版)》
CAS
2020年第3期291-302,共12页
Journal of Southwest Minzu University(Natural Science Edition)
基金
四川省科技计划资助(2019YFG0207)
西南民族大学创新型科研项目(CX2019SZ60)。
关键词
多指标
随机合成
层次分析
multi-index
random synthesis
analytic hierarchy process