摘要
该系统利用3D Max建模、Unity3D引擎、VR和计算机仿真等现代信息技术,建构逼真的视、听、触觉一体化的羽毛球运动三维虚拟场景,用户以自然交互方式实现羽毛球运动,将体育教学内容虚拟化、模块化、标准化,使各种技术、战术等融入课程设计中,通过体感互动数据的记录,实现羽毛球正手击高远球技术的训练和考核.为广东东软学院体育实践教学提供辅助手段,深受学生们喜爱.
The system uses modern information technology such as 3D Max modeling,Unity3D engine,VR and computer simulation to construct a realistic 3D virtual scene of badminton sport which integrates visual,auditory and tactile skills.The user realizes badminton sport in a natural interactive way,virtualizes,modularizes and standardizes the sports teaching content,integrates various technologies and tactics into the course design,and integrates them into the physical interaction record the data to realize the training and examination of the forehand hitting technique of badminton.It provides the auxiliary means for the physical education practice teaching of Neusoft Institute Guangdong,which is deeply loved by the students.
作者
李晶
LI Jing(School of Computer Science,Neusoft Institute Guangdong,Foshan 528225,China)
出处
《现代信息科技》
2020年第9期94-95,98,共3页
Modern Information Technology
基金
广东省高等教育教学教改项目(粤教高函[2018]180号-654)
本科高等教育教学改革立项项目(东软学院校〔2018〕94号-7)
本科高等教育教学改革立项项目(东软学院校〔2019〕98号)。