期刊文献+

基于STEAM教育的课程开发与实践--以《非线性编辑系统》课程为例

Curriculum Development and Practice Based on Steam Education——Take the Course of Nonlinear Editing System as an Example
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摘要 在全媒体时代,影视媒体行业迅速发展,对后期剪辑人员的需求量不断增加。后期剪辑的工作内容复杂性、综合性强,《非线性编辑系统》课程是以培养后期剪辑人才为目标的一门工学结合一体化课程。笔者在《非线性编辑系统》课程的建设与实践中借鉴了STEAM教育理念,跨学科解决复杂问题,注重培养学习者的各方面能力,有利于培养满足市场需求的后期剪辑人才。 In the era of all media,the film and television media industry is developing rapidly,and the demand for post editing personnel is increasing.The work content of post editing is complex and comprehensive.The course of non-linear editing system is an integration course of engineering and learning aiming at training post editing talents.In the construction and practice of the course of nonlinear editing system,the author uses the idea of steam education for reference,solves complex problems across disciplines,pays attention to the cultivation of learners'abilities in all aspects,which is conducive to the cultivation of post editing talents to meet the market demand.
作者 黄秋萍 Huang Qiuping(Guangzhou Light Industry Technical College,Guangzhou Guangdong 520000,China)
出处 《信息与电脑》 2020年第11期240-243,共4页 Information & Computer
关键词 STEAM教育 后期剪辑 非线性编辑系统 复杂性 综合性 创新 steam education post editing nonlinear editing system complexity comprehensiveness innovation
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