摘要
以Unity 3D为游戏开发引擎,结合C#脚本编程语言,在经典拾金币游戏基础上设计并实现了以克隆方式随机产生金币、银币位置的效果,并增加了UGUI界面以实现计分功能.
This design takes Unity as the game development engine,combines C#scripting programming language,designs and implements the effect of randomly generating gold and silver coin positions by cloning on the basis of classic gold pick-up game,and adds UGUI interface to realize scoring function.
作者
马晓萍
MA Xiao-ping(School of Computer Science and Technology,Kashi University,Kashi 844000,Xinjiang,China)
出处
《喀什大学学报》
2020年第3期70-73,共4页
Journal of Kashi University
基金
新疆维吾尔自治区高校教学改革研究项目“面向应用型人才培养的数字媒体技术专业转型发展研究”(2017JG113).
关键词
拾金币游戏
设计与实现
Unity
3D
脚本语言
the game of collecting gold coins
design and implementation
Unity 3D
scripting language