摘要
游戏作为娱乐产业中的一种形式,除了丰富放松我们的生活,也可以一定程度上帮助我们更好地理解世界、传递价值。基于这一理念,在经过了调研后本文设计并实现了一款Kinect体感游戏帮助具有暴食倾向的人重新建立与食物的健康关系,舒缓暴食情绪。最后本文对具有暴食倾向的用户进行了可用测试,体验者认为该游戏方式可以一定程度上释放压力,缓解情绪。
As a concrete form in the entertainment industry,games can not only enrich and relax our life,but also help us better un⁃derstand the world and deliver value to some extent.Based on this concept,this paper designs and implements a Kinect based mo⁃tion interaction game to help people who are prone to overeating reestablish a healthy relationship with food and relieve the overeat⁃ing mood.Finally,this paper tests the usability of the users who are prone to overeating,and the players think that the game can re⁃lease the pressure and relieve the emotion to some extent.
作者
魏陈昊
吴子朝
WEI Chen-ha;WU Zi-zhao(Department of Degit Media Technology,Hangzhou 310018,China)
出处
《电脑知识与技术》
2020年第19期230-231,共2页
Computer Knowledge and Technology
关键词
体感交互
游戏设计
游戏开发
娱乐
暴食症
LBS Technology
AVG Game
Game Design
Game Development
Entertainment