摘要
虚拟现实(VR)已成为技术支撑下的新艺术表现形式。对虚拟现实设计中的本体元素进行分类,以用户参与感知视角探讨虚拟现实影视内容设计评价方案,在空间设计中讨论了存在感、沉浸感和空间认知3个测量元素;在叙事设计中讨论了记忆能力、参与设计和探索设计3个元素。最后结合最新研究成果,展望面向沉浸式虚拟现实设计的测量目标,并根据以往研究,提出利用脑电波、皮肤电和心率等电子测量可以为虚拟现实设计提供客观参考的观点。搭建主客观测量相结合的平台,使用生理因素、实验任务和主观量表,并对VR作品进行计算,将得到的运动、视差、亮度等作品元素与测量数据共同分析,以实现更加具体的评估。
Virtual reality(VR)has become a new art form supported by technology.This paper classifies the ontology elements in virtual reality design,discusses the evaluation methods of virtual reality film content design from the perspective of users′participation in perception,discusses three measurement elements of presence,immersion and spatial cognition in spatial design.Discusses three elements of memory,participation in design and exploration design in narrative design.Finally,combining with the latest research results,this paper looks forward to the measurement target of immersive virtual reality design,and according to the previous research,it puts forward that the electronic measurement of electroencephalograph,electrodermal activity and heart rate can provide objective reference for virtual reality design.Build a platform combining subjective and objective measurements,use physiological factors,experimental tasks and subjective scales.Also calculate VR works,and analyze the obtained elements of moving,parallax,brightness and other works together with measurement data to achieve more specific evaluation.
作者
田丰
侯晓菲
朱蕴文
Tian Feng;Hou Xiaofei;Zhu Yunwen(Shanghai Film Academy,Shanghai University,Shanghai 200072,China;Shanghai Film Special Effects Engineering Technology Research Center,Shanghai 200072,China)
出处
《电子测量技术》
2020年第12期32-39,共8页
Electronic Measurement Technology
基金
国家社科基金艺术学一般项目(NO.17BC043)资助。
关键词
虚拟现实
本体测量
空间设计
叙事设计
virtual reality
ontology measurement
space design
narrative design