摘要
本文基于Funcode平台,以“小小饥饿鲨”游戏为例,研究儿童益智类游戏的设计与开发方法。代码采用了C++面向对象程序设计方法,结合平台提供的事件处理函数实现游戏的功能,游戏中玩家通过不断吃掉指定类型的鱼来获得相应的生命值,并且在获得相应数量的生命值后不断升级。
Based on Funcode platform,this paper takes Tiny Hungry Shark as an example to study the design and implement methods of children’s puzzle games.C++object-oriented programming method is employed and functions of event handling provided by the platform are combined to implement the function of the game.In the game,the player continuously eats the specified type of fish to obtain the corresponding health value,and continuously upgrades after obtaining the corresponding number of health value.
作者
刘硕
王海森
李其伟
朱红梅
张广梅
LIU Shuo;WANG Hai-sen;LI Qi-wei;ZHU Hong-mei;ZHANG Guang-mei(College of Information Science and Engineering,Shandong Agricultural University,Taian 271000,China)
出处
《软件》
2020年第8期52-55,共4页
Software
基金
校级大学生创新创业训练项目,项目名称:儿童世界游戏制作。