摘要
虚拟场景要求有更自然的交互范式以满足用户需求,图形化范式可作为自然范式的有效补充,目前对图形化范式在虚拟空间中的应用研究较少,在应用时,图形化范式与虚拟场景中的主体物可能存在深度冲突。本文提出一种新的交互范式——SOMRM范式,并以虚拟现实(VR)找不同和增强现实(AR)俄罗斯方块场景为例,对添加光圈模糊和调节组件与被试间距离2种缓解虚拟场景中深度冲突的方式进行了研究。通过分析被试在虚拟场景中执行查看、抓取、滑动等交互任务所需的时间和偏差等数据,从易学性、准确性、易用性、真实性、舒适性等6个维度上比较了2种深度冲突缓解方式。研究结果表明,添加光圈模糊能较好缓解虚拟场景交互中的深度冲突。
The development of virtual scene requires a more natural paradigm to meet the needs of users,and the graphical paradigm can be an effective supplement to the natural paradigm.At present,there is little research on the use of graphical paradigm in virtual space,and there is still a depth conflict between the graphical interactive components and the subject of the scene in the application of virtual scene.This article proposes a new interactive paradigm ie.SOMRM paradigm,and takes virtual reality(VR)finding difference scene and augmented reality(AR)Tetris scene as examples.It studies two methods of reducing the depth conflict in virtual scenes by halo blur and changing the distance between components and participants.The accuracy and ease of two methods are compared by analyzing the data of time and deviation needed by the participants to perform interactive tasks such as viewing,grasping and sliding in the virtual scene.The results show that adding halo blur is a better way to reduce the depth conflict in virtual scene.
作者
吕德生
孙煜超
王嘉忆
LYU Desheng;SUN Yuchao;WANG Jiayi(Key Laboratory of Interactive Media Design and Equipment Service Innovation,Ministry of Culture and Tourism,Harbin 150001,China;Department of Media Technolgy and Art at School of Architecture,Harbin Institute of Technology,Harbin 150001,China;School of Fine Art,Shanghai University,Shanghai 200042,China)
出处
《浙江大学学报(理学版)》
CAS
CSCD
北大核心
2020年第5期564-571,581,共9页
Journal of Zhejiang University(Science Edition)
基金
文化和旅游部重点实验室资助项目(WZ20180002).
关键词
交互范式
图形化组件
深度冲突
用户体验
interaction paradigm
graphical components
depth conflict
user experience