摘要
“游戏引擎应用开发”是数字媒体技术专业的核心课程,本文从课程改革的核心思想、教学内容的重组、实验实践教学改革、课程资源建设、课程改革成效等方面介绍了“游戏引擎应用开发”的基于工作过程系统化的改革方法,也提出了进一步完善的思路,以供同类院校参考。
Game Development with Unity is the core course of digital media technology.This paper introduces the reform methods of the course in Game Development with Unity based on working process systematization from the aspects of the guiding ideology,course content reform and organization,experimental and practice teaching implementation,teaching resources construction,results of reform,etc.,and also puts forward the idea of further improvement.It is worth popularizing and applying in similar colleges and universities.
作者
李悦乔
邹昆
黄燕挺
李蓉
LI Yue-qiao;ZOU Kun;HUANG Yan-ting;LI Rong(Zhongshan Institute,University of Electronic Science and Technology of China,Zhongshan,Guangdong 528402,China)
出处
《教育教学论坛》
2020年第43期150-151,共2页
Education And Teaching Forum
基金
“基于‘工作过程系统化’的游戏引擎应用开发课程教学改革”(JY201705)。
关键词
游戏引擎应用开发
工作过程系统化
游戏开发教育
Game Development with Unity
working process systematization
game development education