摘要
为实现超越学科界限,发挥各学科融合优势,激发学生编程兴趣,引导学生从多角度来分析问题,以学科融合、多元智能理论和STEAM教育理念为指导,借鉴5E教学模式,构建以"情境创设,独立探索,建模体验,设计优化,分享评价"为主线的Scratch游戏化教学模式。并尝试将信息技术与多学科融合,借助游戏化教学策略开展Scratch趣味编程,以提高小学生的计算思维和跨学科素养,为小学趣味编程教学实践提供参考。
In order to solve how to transcend subject boundaries,take advantage of the integration of various subjects,stimulate students’interest in programming,and guide students to analyze problems from multiple perspectives,this research is guided by subject integration,multiple intelligence theory and STEAM education concepts,and draws on the 5E teaching method.To build a Scratch game-based teaching model based on "situation creation,independent exploration,modeling experience,design optimization,and sharing evaluation".And try to integrate information technology and multi-disciplinary,with the help of gamification teaching strategy to develop Scratch fun programming,in order to improve the computational thinking and interdisciplinary quality of primary school students,and provide a reference for the teaching practice of fun programming in elementary schools.
作者
江燕
杨文正
许秋璇
JIANG Yan;YANG Wenzheng;XU Qiuxuan(School of Information Science and Technology,Yunnan Normal University,Kunming 650500,China)
出处
《现代信息科技》
2020年第15期183-185,189,共4页
Modern Information Technology