期刊文献+

具有网络一致结构的三维人脸模型重建研究 被引量:1

Research on 3D Face Model Reconstruction with Network Consistent Structure
下载PDF
导出
摘要 针对传统方法及机器学习方法对大量三维人脸数据、训练样本数量与质量依赖性大的问题,采用基于光照立体的方法,利用人脸图像重建三维人脸。综合利用基于法线的模型变形法和非刚性变形法,提出一种基于法线的非刚性变形算法。利用SFS算法计算顶点法线,然后使用法线和局部刚性约束使参考模型变形,进而得到与参考模型具有一致网络结构的三维人脸模型,从而得到三维人脸图像。该方法与传统方法相比,节省了大量样本要求,并且立体效果更好。 Aiming at the problem that traditional methods and machine learning methods depend on a large number of 3D face data,the number and quality of training samples,this paper uses the method based on lighting stereo to realize the reconstruction of a threedimensional face from a face image.A non-rigid model deformation algorithm based on normal is proposed,which combines a normal based deformation algorithm and a non-rigid model deformation algorithm.The SFS is used to estimate the normal of the vertices,then updated normal are used to deform the reference face model with local rigid constrain,finally a deformed 3D face model is obtained,which has the same mesh structure with the reference model,thereby obtaining a 3D face image.Compared with the traditional method,the proposed method can save a lot of sample requirementsand the stereo effect is better.
作者 刘政 董洪伟 杨振 LIU Zheng;DONG Hong-wei;YANG Zhen(School of Internet of Things Engineering,Jiangnan University,Wuxi 214122,China)
出处 《软件导刊》 2020年第10期156-159,共4页 Software Guide
关键词 SFS 三维人脸 非刚性网格变形 SFS 3D face non-rigid mesh deformation
  • 相关文献

参考文献1

二级参考文献19

  • 1胡永利,尹宝才,谷春亮,程世铨.基于形变模型的三维人脸重建方法及其改进[J].计算机学报,2005,28(10):1671-1679. 被引量:34
  • 2Parke F I. Computer generated animation of faces [C] // Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH. New York: ACM Press, 1!372. 1: 451- 457.
  • 3Alexander O, Rogers M. Lambeth W. et al. The digital Emily project: achieving a pholorealistie digital actor [J]. IEEE Computer Graphics and Applications, 2010. 30(4): 20- 31.
  • 4Zhang L, Snavely N, Curless B, el at. Spacelime faces: high resolution caplure for modeling and animalion [J]. ACM Transactions on Graphics, 2004, 23(3): 548-558.
  • 5Bickel B, Botsch M, Angst R, et al. Multi-scale capture of facial geometry and motion [J]. ACM Transactions on Graphics, 2007, 26(3): 30. 1-30. 10.
  • 6Furukawa Y, Ponce J. Accurate, dense, and robust multi view stereopsis [J]. IEEF. Transactions on Pattern Analysis and Machine Intelligence, 2010, 32(8): 1362-1376.
  • 7Bradley D, Boubekeur T, Heidrich W. Accurate multi-view reconstruction using robust binocular stereo and surface meshing [C]//Proceedings of the IEEE Conference on Computer Vision and Pattern Recognitinn. Los Alamitos: IEEE Computer Society Press, 2008:1-8.
  • 8Beeler T, Bickel B, Beardsley P, et al. High quality single-shot capture of facial geometry [J]. ACM Transactions on Graphics, 2010, 29(3): 40:1-40:9.
  • 9Blanz V, Vetter T. A morphablc model for the synthesis of 3D faces [C] //Computer Graphies Proceedings, Annual Conference Series, ACM SIGGRAPH. New York: ACM Press, 1999= 187-191.
  • 10Zhang Z, l.iu Z, Adler D, etal. Robust and rapid generation of animated faces from video images: A model based modeling approach [J]. International Journal on Computer Vision. 2004, 58(2): 93-119.

共引文献8

同被引文献8

引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部