摘要
在过去的十几年中,科技与经济的迅猛发展使得虚拟引擎的越发的普及,已经从单纯的游戏制作发展到了动画可视化等等各个方面,同时也推进了相关产业的迅猛发展。提出了利用UE4进行跟踪集成的方式来提高动画质量;同时通过组建新射线追踪硬件,混合渲染技术,新的去噪算法这样一个数量级的工程工作组合来提高GPU射线追踪时的性能。
In the past ten years,the rapid development of science and technology and economy has made the virtual engine more and more popular,which has developed from the simple game production to the film visualization and other aspects,and also promoted the rapid development of related industries.This paper proposes the way of tracking integration with UE4 to improve the animation quality.At the same time,gpu-ray tracking performance can be improved through an order of magnitude combination of engineering work such as building new ray tracking hardware,hybrid rendering technology and new denoising algorithm.
作者
蒋莉珍
JIANG Lizhen(Guilin Institute of Aerospace Technology,Guilin Guangxi 541001,China)
出处
《智能计算机与应用》
2020年第6期164-166,170,共4页
Intelligent Computer and Applications