摘要
以故宫博物院馆藏《千里江山图》为蓝本创作的《绘真•妙笔千山》游戏的背后,实际上是中国传统文化艺术在当代语境中传播、传承的问题,是博物馆文化资源创造性转化的问题,也是艺术资源保护性再生的问题。该游戏通过对原画的还原深化了中国传统绘画“可观、可居、可游”之特色。文章结合具体游戏环节分析了其中游戏化设计和中国文化元素运用,通过调研,指出其在推广中带动了文化传播,但其游戏设计之不足也为今后博物馆文创游戏开发提供借鉴。
Behind the game of Ink,Mountains and Mystery,which is based on the painting Thousands Miles of Mountains and Rivers collected by the Palace Museum,is actually the phenomenon of the spread and inheritance of Chinese traditional culture and art in the contemporary context.It is also a phenomenon of creative transformation of cultural resources in museums,and the phenomenon of the protective regeneration of artistic resources.By restoring the original paintings,the game deepens the characteristics of traditional Chinese paintings that are“appreciable,habitable,and travelable”.Furthermore,the article analyzes the gamification design and the application of Chinese cultural elements in combination with details of game chapter.Through the investigation of game downloads and player feedback,it points out that its game promotion has promoted cultural spread.However,the flaw of the game design provides a reference for the future development of museum cultural and creative games.
作者
刘康琳
Liu Kanglin(Shanghai Academy of Fine Arts,Shanghai,200044)
出处
《博物院》
2020年第5期123-130,共8页
Museum
关键词
《绘真·妙笔千山》
《千里江山图》
博物馆文创游戏
传统文化艺术资源转化
Ink,Mountains and Mystery
Thousands Miles of Mountains and Rivers
museum cultural and creative games
transformation of traditional culture and art resources