摘要
在虚拟现实技术的研究中,纹理烘焙技术可以对虚拟现实的场景模型进行预处理,将阴影信息渲染成引擎中的地图,提高动画的逼真度,但由于其计算量较大以及应用开发较少的原因,目前对于该技术在动画制作中的应用研究较匮乏。针对纹理烘焙在动画制作方面的应用,研究了该技术在动画制作方面的实时阴影生成以及法向映射等具体实施的过程及效果。结果表明,这一技术不仅能够节省系统资源,提高系统的性能,也可以提高在动画制作过程中的操作效率,进一步增强显示效果。
In the research of virtual reality technology,texture baking technology can preprocess the virtual reality scene model,render the shadow information into the map in the engine,and improve the fidelity of animation.However,due to its large amount of computation and less application development,there are still few researches on the application of this technology in animation production.Therefore,the application of needle texture baking in animation production was studied.Both the real time shadow generation and normal mapping in animation production were analyzed.The research results show that the technique can save system resource,greatly improve the system operation efficiency and enhance the display effect.
作者
赵雪彤
ZHAO Xue-tong(College of Art & Design, Nanjing Tech University, Nanjing 210000, China)
出处
《科学技术与工程》
北大核心
2020年第32期13273-13277,共5页
Science Technology and Engineering
关键词
虚拟现实技术
纹理烘焙
动画
模型
应用
virtual reality technology
render to texture
animation
model
application