期刊文献+

粒子系统理论在船舶操纵模拟器视景仿真中的应用 被引量:1

Application of Particle System Theory in Ship Handling Simulator Scene Simulation
下载PDF
导出
摘要 在船舶操纵模拟器视景仿真系统实现中,需要建立大量的三维模型,以获得良好的仿真效果。粒子系统方法是模拟不规则自然现象的有效方法,但完全用粒子系统来实现航迹流的模拟,则需要大量的粒子计算、绘制时间,很难实现船舶操纵模拟器视景仿真系统快速模拟呈现实景效果的需求。本文提出了粒子系统和图像合成相结合的方法,达到真实、快速地模拟视景仿真系统中船舶航迹流的视觉呈现效果,既可以呈现波浪的动态效果,也可以反映海面恢复平静的效果。通过仿真计算证实了该方法能够满足船舶操纵模拟器模拟视景仿真的逼真度和实时性要求,提高了船舶操纵模拟器训练人员的沉浸感。 To obtain good simulation results,a large number of 3D models need to be built in the implementation of visual scene simulation system of ship handling simulator.Particle system which has been regarded as the most successful algorithm for simulating irregular fuzzy natural sceneries can simulate the ship track.Considering that it will take a long time of calculation and drawing for only using particle system,the method of combining simulation of ship wakes based on particle system with image synthesis is proposed to meet the real-time requirements of the system.The simulation results show that this method can satisfy the requirements of fidelity and real-time quality of the handling simulator scene simulation,which increases the immersion feeling of the person in training with ship handling simulator.
作者 桂永胜 王五桂 文聪 金颀 Gui Yongsheng;Wang Wugui;Wen cong;Jin Qi(The Second Naval Military Representative Office in Wuhan District,Wuhan 430064,China;China Ship Development and Design Center,Wuhan 430064,China)
出处 《船电技术》 2020年第S01期28-32,共5页 Marine Electric & Electronic Engineering
关键词 船舶操纵模拟器 视景仿真 粒子系统 特殊效果 ship handling simulator scene simulation particles system algorithm special effect
  • 相关文献

参考文献5

二级参考文献29

  • 1贾彦国,张伟,唐勇.基于层次化结构粒子系统的实时火焰模拟[J].系统仿真学报,2006,18(z1):39-41. 被引量:5
  • 2李亚臣,胡健,黎远忠,罗永锋,颜澎.基于Vega Prime的航天器视景仿真中的多坐标系问题[J].系统仿真学报,2007,19(3):575-578. 被引量:18
  • 3Reeves W T. Particle System--a technique for modeling a class of fuzzy object [J]. ACM Computer Graphics (SIGGRAPH'83) (S0730-0310), 1983, 17(3): 359-376.
  • 4Multigen-Paradigm Inc. Vega Prime Reference Guide Version 2.0 [Z]. Beijing, China: Multigen-Paradigm Inc., 2005.
  • 5Reeves W T. Particle systems-a technique for modeling a class of fuzzy object[J]. ACM Computer Graphics, 1983,17(3) : 359 - 376.
  • 6候印呜,李德成,孔宪正,等.综合电子战[M].北京:国防工业出版社,2000.
  • 7ErichGamma RichardHelm RalphJohnson JohnVlissides著 李英军等译.设计模式可复用面向对象软件的基础[M].北京:机械工业出版社,2000.9.
  • 8龚卓荣.Vega程序设计[M].北京:国防工业出版社,2002..
  • 9Reeves W T. Particle Systems - A Technique for Modeling a Class of Fuzzy objects [ J ]. ACM Computer Graphics, 1983,17 (3) : 359 - 376.
  • 10张立明.飞行模拟器视景仿真系统设计与关键技术研究[D].天津:天津大学,2004.

共引文献17

同被引文献6

引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部