摘要
目前,场馆的线上教育尚未能充分发挥博物馆“基于实物的体验式学习”“情境学习”的优势。科普游戏结合展览内容,通过虚拟的场景、真实的剧情和任务、充分的交互体验促使博物馆线上情境学习发生。本文梳理了博物馆线上科普游戏的作用,并以《江海鲟踪》为例,从受众分析、教学设计、游戏设计三个方面总结了线上科普游戏的开发思路。
At present, the online education of museums has not fully utilized the advantages of "experiential learning based on objects" and "situational learning" in museums. Popular science game combines exhibition content, through virtual scene,real story and task, full interactive experience to promote museum online situational learning. This paper combs the role of Museum online popular science games, and summarizes the development ideas of online popular science games from audience analysis, teaching design and game design, taking Chinese Sturgeon Migration as an example.
作者
聂婷华
NIE Tinghua(Shanghai Science&Technology Museum)
出处
《科学教育与博物馆》
2020年第6期446-450,共5页
Science Education and Museums
基金
上海市2018年度“科技创新行动计划”科普项目“STEM科技馆奇妙日:青少年全媒体科学课程开发与实施”的成果之一。
关键词
科普游戏
博物馆
线上教育
popular science games
museum
online education