摘要
博弈相关算法快速进步,黑白棋博弈系统的设计利用这些算法取得了显著的成就。设计黑白棋博弈系统,研究和使用了Minimax搜索算法,利用Alpha-Beta剪枝算法对博弈系统进行了优化,使系统反应速度更快。该系统使用Scala语言实现,代码简洁高效,基于Eclipse环境编写。利用上述算法进行程序设计,完成了计算机方的走棋策略,有一定的算法优化,达到了一定的水平。同时该系统完成了基本的人机对弈,可以对弈初级的黑白棋玩家。
With the rapid progress of game related algorithms,Othello game system design using these algorithms has obtained the remarkable achievements Othello game system design,research and using the Minimax search algorithm,using the Alpha-Beta pruning algorithm to the game system is optimized,make the system response speed faster implementation,the system using the Scala language code is concise and effective,based on the Eclipse environment using the above algorithm program design,completed the computer playing chess strategy,have certain algorithm optimization,reached a certain level.At the same time,the system completes the basic man-machine chess,can play against the primary black and white chess players.
作者
刘佳瑶
林涛
LIU Jiayao;LIN Tao(School of International Education,Hebei University of Technology,Tianjin 300131,China;School of Artificial Intelligence and Data Science,Hebei University of Technology,Tianjin 300131,China)
出处
《智能计算机与应用》
2020年第5期176-179,182,共5页
Intelligent Computer and Applications