摘要
人体解剖学属于形态学范畴,在教学过程中,需要用大量的人体解剖图片,以便使学生理解和记忆。传统的人体解剖学教学,通常采用挂图的方式呈现,然而,挂图方式体积大、质量重、使用时繁琐,挤占了宝贵的教学时间,而且不能放大,无动态效果,难以激发学生的学习兴趣。文章从一线教学需求的功能入手,分析、设计了数字人体教学信息系统,并在Unity3D 平台上实现系统的开发。该系统的设计与开发基于跨平台的扩展需求,为人体解剖学教学提供了新的方法和手段,为人体解剖学知识的普及提供了新的途径。
Human anatomy belongs to the category of morphology.In the teaching process,a large number of human anatomy pictures are needed to make students understand and remember.Traditional human anatomy teaching is usually presented in the form of wall charts.However,the wall charts are large in size, heavy in quality,and cumbersome to use,which squeezes valuable teaching time,and cannot be enlarged and has no dynamic effect,which makes it difficult to stimulate students’ interest in learning.The article starts with the functions of first-line teaching requirements,analyzes and designs the digital human body teaching information system, and realizes the development of the system on the Unity3D platform.The design and development of the system is based on the expansion requirements of cross-platform,which provides new methods and means for human anatomy teaching,and provides a new way for the popularization of human anatomy knowledge.
作者
唐小标
TANG Xiaobiao(Yongzhou Vocational and Technical College,Yongzhou Hunan 425000)
出处
《软件》
2020年第11期59-61,共3页
Software
基金
湖南省教育厅科学研究项目一般项目:项目名称:基于Unity3D的虚拟人体解剖系统设计与开发(19C1847)。