摘要
现有的3D电影拍摄和放映技术已经成熟,但是利用实体摄影机拍摄,存在摄影机物理尺寸制约、景深限制等诸多问题,且观看条件受限,成本较高昂。随着影视虚拟制作的发展,3D实时引擎在电影制作中越来越占据举足轻重的地位。Unity是当下使用最广泛的3D引擎之一。本文提出了一种新的红青立体影像实现方案,利用Unity引擎中的虚拟摄像机和渲染纹理,实现红青立体影像的实时输出。实验结果表明,该方法更加方便快捷,适合家庭和个人等小场景使用。
Existing 3D filming and projection technology has matured,but the use of physical camera filming,there are many problems such as physical size constraints of the camera,depth of field restrictions,and viewing conditions are limited,the cost is more expensive.With the development of film virtual production,3D real-time engine is increasingly occupying a pivotal position in film production.Unity is one of the most widely used 3D engines today.In this paper,it presents a new scheme for implementing red-cyan stereoscopic images,using the virtual camera and rendering textures in the Unity engine to achieve real-time output of red-cyan stereoscopic images.The experimental results show that the method is more convenient and fast,suitable for small scenarios such as home and personal use.
作者
曹心怡
赵建军
Cao Xinyi;Zhao Jianjun(Beijing Film Academy)
出处
《现代电影技术》
2021年第1期12-16,共5页
Advanced Motion Picture Technology
基金
2020年北京电影学院校级研究生项目《基于Unity引擎的实时非真实感渲染技术在虚拟制作中的应用研究》,项目编号:XYJS202005。