摘要
本文以动漫课程小学阶段STEAM教育研究为载体,分别从STEAM课程的建设框架与理论依据、跨学科整合实践、情境体验与协作性设计、项目设计与成果实证性四个方面来详细阐述具体做法。在课程内容上,艺术融合了美术、音乐等素养课程;工程技术与数学融合了Python编程与简单算法、Scratch模块化编程、3D动漫模型设计与制作等技术类课程;在教学形式上,为更有效进行跨学科教学的课堂实施,积极实践本地化双师授课等新型的教学模式,以此完成STEAM课程理念的本地化实践与推广。
This paper takes the cartoon course as the research carrier of STEAM education in the primary stage,and expounds specific practices from four aspects,namely,the establishment framework and theoretical evidence of STAM course,integration practices of interdiscipline,situational experience and collaborative design,program design and empirical results.In the content of courses,the art has integrated the literacy courses like fine arts,music,etc.,engineering technology and mathematics have integrated technological courses like Python programming and simple algorithm,Scratch modular programming and 3D animation model design and production,etc.In the teaching forms,in order to proceed classroom implementation of interdisciplinary teaching,we practice new types of teaching modes actively like localized double-position teachers’lecturing,etc.,accomplishing the localized practice and popularization of the concept of STEAM courses.
作者
高智程
GAO Zhicheng(The Fifth Primary School of Kangbashi District in Ordos City,Ordos,Inner Mongolia,China 017010)
出处
《数字教育》
2021年第1期60-63,共4页
Digital Education
基金
中央电化教育馆教育信息技术研究2018年度立项重点课题“基于STEAM教学理念的动漫跨学科融合课题研究”(181520006)。
关键词
STEAM
动漫
跨学科
Python动画编程
双师授课
STEAM
cartoon
interdiscipline
Python animation programming
double-position teachers’lecturing