摘要
羽毛球教学课堂中长时间、高强度的训练已逐渐淡化了羽毛球运动的趣味性和娱乐功能,需在羽毛球教学的基本部分中引入恰当的游戏,可以更好地激发学生的主动性与积极性,更全面地提升教师的教学水平与学生的技术水平。该文以“活力课堂,创新教学”为宗旨,以各高校青年、羽毛球专业的学生和教师为目标人群,通过研究文献、问卷调查、分析数据并进行综合分析,了解教师和学生对于游戏教学法的态度以及所面临的问题,使教师、学生、游戏三者形成教育合力,以玩促学,改变以往的以讲促学、以测促学,从而促进课改的开展。
Long and intensive training in badminton teaching has gradually diluted the fun and entertainment functions of badminton.It is necessary to introduce appropriate games into the basic part of badminton teaching to better stimulate students'initiative and enthusiasm,and comprehensively improve teachers'teaching level and students'technical level.Based on"dynamic classroom,innovative teaching"for the purpose,with each college youth and badminton professional students and teachers as the target population,through the research literature,questionnaire sur vey and analysis data and comprehensive analysis,to understand the attitudes of teachers and students for game teaching method and the problems facing,make teachers and students,the game form education resultant force,to play to promote learning,change the past speak to promotion,with the promotion,so as to promote the development of curriculum reform.
作者
闫进富
周一系
YAN Jinfu;ZHOU Yixi(HuBei University for Nationalities,Enshi,Hubei Province,445000 China)
出处
《当代体育科技》
2021年第4期99-102,共4页
Contemporary Sports Technology
基金
2019年大学生创新创业训练计划项目(项目名称:基于学生为主体的羽毛球教学有效性提升策略研究——羽毛球游戏教学法,项目编号:X201910517242)。
关键词
羽毛球游戏教学
提高课堂效率
学生积极性
教育合力
Badminton game teaching
Improving classroom efficiency
Students'e nthusiasm
Education joint force