摘要
目的开发一款提升青少年重大突发传染病应急准备度教育游戏,评价初步应用效果。方法以信息-动机-行为理论为模型指导,采用文献研究、头脑风暴与德尔菲专家咨询法,确定游戏教育的核心内容、游戏设计方案和制作脚本,将教育游戏用于卫校2020级护理中专的285名学生,干预4周。结果形成《全民战疫》重大突发传染病应急准备度教育游戏软件,包括游戏模块、知识角和评测管理模块3个模块。游戏化干预后,学生对重大突发传染病的绝大多数应急相关知识和技能认知条目的知晓率显著高于干预前,学生的应急素养具备率显著高于干预前(P<0.05,P<0.01)。结论《全民战疫》为青少年重大突发传染病应急准备度教育提供了一种创新的游戏化教育模式,可有效提高青少年重大突发传染病应急相关知识、技能认知和应急素养,有利于大规模、有效地开展传染病教育。
Objective To develop an educational game to improve the emergency preparedness of adolescents for major infectious diseases,and to evaluate its preliminary application effect.Methods Based on the Information-Motivation-Behavior theory,the core content,design and production script of the educational game were determined according to literature review,brainstorming and Delphi expert consultation methods.Then the educational game was used in 285 nursing students enrolled in a technical secondary school in 2020,for 4 weeks.Results An educational game software named《Nationwide Fight Against The Epidemic》for emergency preparedness of major infectious disease was formed,which was consisted of three modules:game module,knowledge corner and evaluation management module.After the game intervention,the students′awareness rate of most emergency related knowledge and skills of major infectious disease were significantly higher than those before the intervention,and the availability rate of the students′emergency literacy was significantly higher than those before the intervention(P<0.05,P<0.01).Conclusion《Nationwide Fight Against The Epidemic》provides an innovative gamification education mode for adolescents′emergency preparedness education of major infectious diseases,which can effectively improve adolescents′knowledge,skills awareness and emergency literacy related to major emergency infectious diseases.It is conducive to conducting huge-scale infectious disease education effectively.
作者
任建兰
李梅
罗月
谢仁蝶
陈燕华
Ren Jianlan;Li Mei;Luo Yue;Xie Rendie;Chen Yanhua(Department of Anesthesiology,Affiliated Hospital of Southwest Medical University,Luzhou 646000,China)
出处
《护理学杂志》
CSCD
北大核心
2021年第8期49-52,共4页
Journal of Nursing Science
基金
2021年四川省科技厅科普项目(21KPZP0280)。
关键词
传染病
青少年
应急准备度
教育游戏
信息-动机-行为理论
infectious diseases
adolescent
emergency preparedness
educational game
Information-Motivation-Behavior theory