摘要
星际争霸游戏对于研究未来作战自主决策技术有重要参考价值。阐述了星际争霸游戏与自主决策过程的相似性,分析了星际争霸战略、战术决策算法中面临的规划、学习以及不确定性等热点问题,从决策技术复杂度入手,讨论了未来作战自主决策技术面临的瓶颈问题,并提出以打造大型战争游戏为手段,重点从系统顶层架构、游戏AI建模技术、大型战争游戏引擎等关键技术出发,试图指出未来作战自主决策技术发展着力点,为自主决策系统的智能化技术开发和研究提供研究思路和理论基础。
StarCraft is an important game for studying the future combat autonomous decision technology.Similarities between StarCraft and the autonomous decision process are described.Planning,learning,and uncertainty in decision-making algorithms for StarCraft are also analyzed.Firstly,the key problem of future combat autonomous decision-making technology is discussed in terms of decision complexity.Then,the article proposes to create a large-scale war game to clarify the development of future battle autonomous decision-making technologies,such as system's top-level architecture,game AI modeling technology,large game engines,etc.in order to provide a useful reference for the development of autonomous decision system intelligent technology.
作者
黄彬城
陈思
高放
葛建军
吴雪玲
HUANG Bincheng;CHEN Si;GAO Fang;GE Jianjun;WU Xueling(Key Laboratory of Cognition and Intelligence Technology,China Electronics Technology Group Corporation,Beijing 100086,China;Information Science Academy,China Electronics Technology Group Corporation,Beijing 100086,China;CNGC North Automatic Control Technology Institute,Taiyuan 030006,China)
出处
《科技导报》
CAS
CSCD
北大核心
2021年第5期117-125,共9页
Science & Technology Review
关键词
智能化作战
即时策略性游戏
群体智能
自主策略
仿真博弈
制胜机理
人工智能
intelligent operation
real time strategic games
swarm intelligence
autonomous strategy
simulation game
winning mechanism
artificial intelligence