摘要
已有研究表明,在技术环境下运用适合的生成性学习策略,能够帮助学习者积极主动地参与并完成认知加工过程,从而促进有意义学习的发生。但很少有研究关注VR学习环境下何种生成性学习策略,能够改善学习者的学习体验及效果,且对该环境下学习发生的内部作用机制,也缺乏深入探究。基于此,将100名大学生随机分配至“视频”“VR”“VR+自我测试”“VR+总结”四个实验组中,借助脑波设备、情绪测量技术和相关量表,跟踪和测试学习者的大脑认知过程、情绪状态、学习体验和学习效果,深入探究生成性学习策略影响VR环境下学习的作用机制。研究结果表明:与教学视频相比,VR技术可提升学习者的学习体验,但对其大脑认知过程、情绪状态和学习效果无显著影响;当在VR学习环境中应用自我测试策略和总结策略时,可显著降低学习者的认知负荷,但对其大脑认知过程无显著影响,其中,总结策略可显著降低过程性消极情绪,自我测试策略可显著提升即时迁移成绩和延时迁移成绩。应用结构方程模型分析,结果显示有三条生成性学习策略促进VR环境下学习发生的作用路径:“生成性学习策略—过程性积极情绪”“生成性学习策略—心理努力—即时迁移—延时迁移”“生成性学习策略—感知难度—结果性积极情绪—心流体验—投入度—即时保持—延时保持”。
Previous studies have shown that the use of appropriate generative learning strategies in the technological environment helped learners actively engage in the cognitive processes,which so as to promote the occurrence of meaningful learning.However,few studies focus on which generative learning strategy enhances learners’learning experiences and outcomes in a Virtual Reality(VR)environment.And there is still a lack of exploring the internal mechanism which generative learning strategies influence learning in VR environment.Thus,100 undergraduate students were randomly assigned into four groups:“Video”,“VR”,“VR+Self-Testing”,and“VR+Summary”.The participants’brain cognitive processes,emotional states,learning experiences,and learning outcomes were tracked and tested through the emotion recognition technology,brain wave recording technology,and relevant instruments.The results show that comparing with an instructional video,VR technology promoted learners’learning experiences,but it had no significant impact on learners’brain cognitive processes,emotional states,and learning outcomes.Applying a generative learning strategy in VR environment significantly reduced the cognitive load of learners,but it had no significant impacts on learners’brain cognitive processes.The summary strategy significantly reduced learners’negative emotion in learning processes,and the self-testing strategy significantly enhanced learners’scores of the immediate transfer and the delay transfer.The results of the structural equation model show three paths of the generative strategy promoting learning in VR:“generative learning strategy-positive emotion in learning process”,“generative learning strategy-mental effort-immediate transfer-delay transfer”,and“generative learning strategy-perceived difficulty-positive emotion after learning-flow experience-engagement-immediate retention-delay retention”.
作者
王雪
杨文亚
卢鑫
王崟羽
张蕾
苏秋实
Wang Xue;Yang Wenya;Lu Xin;Wang Yinyu;Zhang Lei;Su Qiushi(Faculty of Education,Tianjin Normal University,Tianjin 300387)
出处
《远程教育杂志》
CSSCI
北大核心
2021年第3期65-74,共10页
Journal of Distance Education
基金
2019年度教育部人文社会科学研究青年基金项目“数字教育资源优化设计智能支持系统的构建理论与实践研究”(项目编号:19YJC880090)
天津市教学成果奖重点培育项目“‘多媒体画面艺术设计’理论的创立、发展与教学实践”(项目编号:PYGJ-014)的研究成果。
关键词
VR
生成性学习策略
脑认知
情绪
学习体验
学习效果
VR
Generative Learning Strategies
Brain Cognition
Emotion
Learning Experiences
Learning Outcomes