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“课程游戏化”理念下幼儿食育主题活动的实践策略——以大班“有趣的蘑菇”为例

Practical Strategies of the Theme Activities of Children s Diet Education under the Concept of“Curriculum Gamification”——Taking the Example of“Interesting Mushroom”in Senior Class
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摘要 幼儿园课程游戏化是指使幼儿园课程成为游戏或具有游戏特征。基于课程游戏化理念开展的班本食育主题活动,源自班级儿童的兴趣,围绕“食知、食操、食趣、食礼”四个维度的食育课程目标,以环境为媒介、以体验为手段、以生活为情境、以游戏为拓展,把饮食教育与幼儿生活、游戏高效融合,让儿童在真实情境中解决问题,呈现幼儿主动学习的过程,彰显了“自由、自主、创造、愉悦”的课程游戏化指导精神。 The Gamification of kindergarten curriculum refers to making kindergarten curriculum a game or having game characteristics.Based on the concept of curriculum gamification,the class theme activities of diet education originate from the interests of children in the class.Centering on the four dimensions of diet education curriculum objectives of“food knowledge,drill,fun and manners”,taking environment as the medium,experience as the means,life as the situation and games as the development,the diet education is efficiently integrated with children s life and games,so that children can solve the problem in the real situation.In the process of presenting children s active learning,the gamification guiding spirit of“freedom,autonomy,creation and pleasure”is demonstrated.
作者 吴晓萍 WU Xiao-ping(The Second Experimental Kindergarten in Pingtan,Pingtan,Fujian,350400)
出处 《教育探究》 2020年第5期10-14,共5页 Educational Study
基金 平潭综合实验区基础教育教学研究2018年度立项课题“以食育为载体,将传统文化融入幼儿园课程的实践研究”(立项编号:2018KT49)的阶段性研究成果。
关键词 课程游戏化 大班 食育 主题活动 curriculum gamification senior class diet education theme activities
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