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中学生沉浸感与网络游戏成瘾的关系——一个有调节的中介模型分析 被引量:1

Relationship between Flow Experience and Middle School Students' Online Game Addiction:A Moderating Mediation Model
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摘要 探讨沉浸感与中学生网络游戏成瘾的关系,采用网络游戏沉浸感问卷,网络游戏认知偏差问卷,同伴网络游戏使用状况问卷和网络游戏成瘾量表对初一至高三1406名中学生进行调查。研究认为:网络游戏成瘾与沉浸感、认知偏差、同伴玩家比例呈显著正相关;沉浸感显著正向预测中学生网络游戏成瘾;认知偏差在沉浸感与中学生网络游戏成瘾中起部分中介作用;同伴游戏比例在沉浸感与中学生网络游戏成瘾的关系中起调节作用且调节前半段路径。 This research investigates 1406 middle school students' in order to explore the relationship between flow experience and middle school students' online game addiction,using online game flow experience scale,maladaptive cognition scale,the proportion of peer players scale and online game addiction scale.The results show that:there are significantly positive correlations between flow experience and cognitive deviation,and between the proportion of peer players and middle school students' online game addiction.Middle school students' flow experience have a significantly positive prediction of online game addiction.Cognitive deviation plays partly a mediating role in the influence of flow experience on middle school students' online game addiction.Proportion of peer players plays a regulatory role in mediating the relations between flow experience and online game addiction,mainly the front half of the path.
作者 张珊珊 张钰鹿 刘致宏 ZHANG Shan-shan;ZHANG Yu-lu;LIU Zhi-hong(College of Education Science,Shenyang Normal University,Shenyang 110034,China)
出处 《集美大学学报(教育科学版)》 2021年第3期19-24,共6页 Journal of Jimei University:Education Science Edition
基金 辽宁省社会科学规划基金重点课题“辽宁省农村留守儿童多重伤害潜在风险评估与预控体系建构研究”(L19AGL004)。
关键词 网络游戏成瘾 沉浸感 认知偏差 同伴游戏比例 中学生 online game addiction flow experience cognitive deviation the proportion of peer players middle school students
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