摘要
为了探讨展览空间体验设计中游戏化表达的可能性,将游戏化的视角和营造方式引入展览空间营造中,解读了“游戏化”的内涵,基于现有游戏化体验空间的类型和倾向,从空间的整体设计、主题营造、互动体验及文脉记忆等多视角进行探讨。展览空间作为一种精神体验和信息传递的场所,空间营造过程中必须要满足参与者行为活动和精神层面上的需求。本文通过多角度的探讨与分析,从而实现游戏化设计在展览空间中更充分的表达,空间形式更具趣味性。
To explore the possibility of gamification expression in the experience design of exhibition space,the paper introduces the gamification perspective and construction method into the exhibition space creation,and interprets the connotation of“gamification”.Based on the types and tendencies of the existing gamification experience space,the paper discusses from multiple perspectives such as the overall design of the space,the theme creation,interactive experience and cultural pulse memory,and so on.As a place for spiritual experience and information transmission,the exhibition space must meet the behavioral activities and spiritual needs of the participants in the process of space creation.Through multi-angle discussion and analysis,the gamified design can be fully expressed in the exhibition space,and the space form is more interesting.
作者
焦典
卢俊霖
唐建
Jiao Dian;Lu Junlin;Tang Jian(School of Architecture and Art,Dalian University of Technology,Dalian Liaoning 116024,China)
出处
《城市建筑》
2021年第17期160-162,共3页
Urbanism and Architecture
关键词
展览模式
体验设计
游戏化
互动空间
exhibition mode
experience design
gamification
interactive space