摘要
指出随着数字技术的不断革新,影视行业在互动性方面进行了数字叙事形式的新尝试。从本体论视角切入,探索互动影视数字叙事系统的构建。在界定叙事对象、行动者、渠道和其他系统要素的基础上,指出相较于受众被动接收信息的传统影视叙事系统,互动影视数字叙事系统因其受众介入叙事的特性而形成了"四次叙事"运作机制,并结合先进数字技术从"完善上帝视角叙事""发展第一视角叙事""创新互动叙事模式"3个维度提出对互动影视数字叙事系统的优化展望。
With the continuous innovation of digital technology,the film and television industry has tried new digital narrative forms in terms of interactivity.From the perspective of ontology,this paper explores the construction of interactive films and televisions’digital narrative system.On the basis of defining narrative object,actor,channel and other system elements,it concludes that compared with the traditional narrative system in which the audience passively receives information,the interactive digital narrative system presents"the fourth narrative"operation process because its audience involves in narrative.Considering the advanced digital technology,it puts forward three dimensions of improvement measures i.e."improving narrative from God’s perspective","developing first-view narrative"and"innovating the interactive mode"
作者
李若男
孙远哲
Li Ruonan;Sun Yuanzhe(School of Information Management,Wuhan University,Wuhan,430072;School of Arts and Law,Wuhan University of Technology,Wuhan,430074)
出处
《出版科学》
CSSCI
北大核心
2021年第4期94-103,共10页
Publishing Journal
关键词
互动影视
数字叙事
系统要素
系统运作
系统展望
Interactive film and television
Digital narrative
System element
System operation
System prospect