摘要
本文在新工科背景下以培养具备实践能力和创新精神的人才为目标,对“计算机图形学”教学内容和过程组织展开研究。探索了基于可编程渲染流水线的理论教学和面向工业界应用的实验教学相结合的教学内容,通过以渲染流水线三个概念阶段为主线分层、分块组织教学内容覆盖图形学的经典理论和最新发展,按照“讲解-演示-体验-探索”构建教学资源,遵循“现象-解释-经验-知识”的科尔伯学习周期对教学过程进行了合理有效地组织。从工业界图形应用入手,让学生描述现象,通过学习理论知识解释现象,之后在实践中验证并获得经验,最后转化为知识的过程激发了学生的学习兴趣,培养了学生的实践能力和创新精神。
Under the background of emerging engineering education,in order to train the practical ability and innovative spirit of the students,this paper researches the Computer Graphics teaching content and process.The theory teaching is based on the programmable rendering pipeline,and the experimental teaching is oriented to the industry application.Through the basis on the three conceptual stages,the teaching content is divided into hierarchical blocks which coversthe classic theories and the recent developments.The teaching resources are constructed according to the“explanation-demo-experience-explore”,and the teaching process follows the Colber learning cycle“phenomenon-explanation-experience-knowledge”.Starting from the graphic application in the industry,the students are asked to describe the phenomenon,explain the phenomenon through learning theoretical knowledge,then verify and gain experience in practice,and at last learn knowledge.The process stimulates students'interest in learning,and cultivates their practical ability and innovative spirit.
作者
万琳
吕泽华
WAN Lin;LV Ze-hua(School of Software, Huazhong University of Science and Technology, Wuhan 430074, China)
出处
《电气电子教学学报》
2021年第4期52-56,共5页
Journal of Electrical and Electronic Education
基金
国家自然科学基金项目“质子束在生物组织内的能量输运观测装置”(项目编号:61927801)。