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基于Havok引擎的物理碰撞与检测技术的研究与实现 被引量:1

Research and Implementation of Physical Collision and Detection Technology Based on Havok Engine
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摘要 在Director开发平台下首先对Havok引擎进行初始化,其次设置场景中的重力、模型质量、刚体等各方面的属性,通过Havok引擎模拟真实的物理碰撞。最后对刚体与刚体、刚体与非刚体的碰撞检测进行分析研究,得出结论:基于Havok引擎的物理碰撞与检测技术在Director开发平台下适合游戏开发、模拟复杂的物理现象等虚拟现实的制作。 Under the Director development platform,the Havok engine is initialized firstly,and then the gravity,model quality,rigid body and other attributes in the scene are set.The Havok engine simulates real physical collisions.Finally,the collision detection between rigid body and rigid body,rigid body and non-rigid body is analyzed and researched,and it is concluded that the physical collision and detection technology based on Havok engine is suitable for virtual reality production such as game development and simulation of complex physical phenomena under the Director development platform.
作者 林海 LIN Hai(Zhanjiang Preschool Education College,Zhanjiang 524084,China)
出处 《现代信息科技》 2021年第8期122-124,共3页 Modern Information Technology
基金 湛江幼儿师范专科学校校级课题(2019ZYCQ33)。
关键词 刚体 Havok引擎 碰撞检测 rigid body Havok engine collision detection
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