摘要
[目的/意义]信息技术的发展日益成熟,用户获取信息的方式逐渐丰富,文章从信息素养以及虚拟现实设备的视角出发,研究用户在使用虚拟现实技术作为媒介的情况下用户信息获取效果的影响因素,对推动虚拟现实技术应用的创新和普及具有重要意义。[方法/过程]基于信息素养和虚拟现实系统质量视角,构建了虚拟现实用户信息获取效果影响因素模型,运用实验和问卷调查法获取了132份样本,并使用多元逐步回归法对模型及相关假设进行检验。[结果/结论]数据分析结果表明,用户的信息素养、虚拟现实技术经验以及用户对虚拟现实系统的感知生动性均对虚拟现实用户的信息获取效果产生正向影响。
[Purpose/significance]The development of information technology is becoming more and more mature,and the ways for users to obtain information are gradually enriched.From the perspective of information literacy and virtual reality equipment,this paper studies the influencing factors of user information acquisition when users use virtual reality technology as media,which is of great significance to promote the innovation and popularization of virtual reality technology application.[Method/process]Based on the perspective of information literacy and virtual reality system quality,the influencing factors model of virtual reality users’information acquisition was constructed.132 samples were obtained by experiment and questionnaire survey,and the model and related hypotheses were tested by multiple stepwise regression method.[Result/conclusion]The results of data analysis show that user’s information literacy,virtual reality technology experience and user’s perception and vividness of virtual reality system have a positive impact on the information acquisition of virtual reality users.
出处
《情报理论与实践》
CSSCI
北大核心
2021年第9期82-89,共8页
Information Studies:Theory & Application
基金
国家自然科学基金面上项目“信息生态视角下新媒体信息消费行为机理及服务模式创新研究”(项目编号:71673108)
吉林大学国家发展与安全(生物安全)专项研究课题“生物安全风险治理的舆论传播体系研究(重点课题)”的成果。
关键词
信息素养
虚拟现实
用户信息获取效果
影响因素
information literacy
virtual reality
user information acquisition
influence factor