摘要
在数字时代背景下,“快乐”成为博物馆体验的重要组成部分,同时也是现代博物馆吸引观众、提升自身竞争力的重要手段。数字媒体技术为博物馆提供了前所未有的工具,通过将快乐与博物馆展览相结合,可以更好地服务观众,为观众提供更加丰富的参观体验。“游戏”作为一个重要展示方式,不仅对儿童具有强大吸引力,对成年人也同样重要,数字时代的博物馆应该充分利用游戏机制使展览变得更具吸引力。创造快乐也是实现博物馆教育功能的重要途径,数字时代博物馆需要将知识与趣味相结合,使观众在快乐的博物馆体验中获得新知。
In the digital era,“happiness”has become an important part of Museum experience,and an important means for museums to attract audiences and enhance competitiveness.Digital media technology provides the museum with new tools that are able to combine happiness with museum exhibitions and provide the audience with more rich visitor experiences.”Game“as an important tool has a strong appealing for children,and for adults as well.Museums in the digital age should make full use of the game mechanism to make exhibitions more attractive.Creating happiness is also an important way to realize the educational function of museums.In the digital age,museums need to combine knowledge with interest,so that the audience can get new knowledge from the happy museum experience.
作者
温京博
马宝霞
WEN Jing-bo;MA Bao-xia(Capital Normal University,Beijing,100048;Beijing Institute of Fashion Technology,Beijing,100029)
出处
《东南文化》
CSSCI
北大核心
2021年第4期185-190,共6页
Southeast Culture
基金
北京市教育委员会科研计划项目(SM201910028015)“数字媒体介入下的博物馆展示设计研究”
首都师范大学2021年度美育研究课题(MY2021004)“数字时代的博物馆美育价值研究”