摘要
为解决传统滑雪项目成本大、危险系数高以及传统滑雪游戏沉浸感差、专业度不高等问题,基于UE4引擎开发滑雪可视化系统。采用3Dmax和Maya建模软件构建了虚拟的雪山场景和虚拟人物的模型以及滑雪动作的动画。设计多功能系统并联绑定方式,结合实时检测系统,实时采集现实人物的动作数据,反馈入系统计算,实现系统中虚拟人物滑雪的加速、倾斜、刹车等动作。另构造一套完整的检测、计算、纠正系统,保证虚拟滑雪过程防止侧翻发生。最终实验表明,该滑雪可视化系统可操作性强、沉浸感强、元素多样,为该类模拟滑雪可视化系统的智能化发展提供技术基础与参考。
In order to solve the problems of high cost,high risk coefficient,poor immersion and low professionalism of traditional skiing games,a skiing visualization system is developed based on UE4 engine.Using 3DMAX and Maya modeling software to build a virtual snow mountain scene and virtual character model,as well as skiing action animation.The design of multi-functional system parallel binding mode,combined with real-time detection system,real-time acquisition of real-time human action data,feedback into the system calculation,realize the acceleration,tilt,braking and other actions of virtual human skiing in the system.In addition,a complete set of detection,calculation and correction system is constructed to prevent rollover in the virtual skiing process.Finally,the experiment shows that the skiing visualization system has strong operability,strong immersion and diverse elements,which provides technical basis and reference for the intelligent development of this kind of skiing simulation visualization system.
出处
《科学技术创新》
2021年第28期55-58,共4页
Scientific and Technological Innovation
基金
防灾科技学院2020年大学生创新创业训练计划项目(编号:202011775089、202011775100、202011775116、202011775121)