摘要
可以把电子游戏视为一架影像机器,这个机器无法提供唯一的文本,而是根据不同的玩家生产不同的影像序列。电子游戏影像与电影影像有三个主要区别。首先,电子游戏影像是一种可以"进入"的影像。其次,游戏影像是一种可以触摸的影像,它必须把知觉影像化,把人的身体通过触摸整合进游戏装置。第三,电子游戏影像是一种生成影像。电影是"展开"的世界,而电子游戏则是"外翻的世界",成为人与世界栖居关系的当代隐喻。
Considering video game could not “survive/exist” without image, therefore, video game could be regarded as a engine of images. Instead of providing a one and only text, this machine provides different/distinguished image sequences according to different players/by facing different players. There are three major differences between video games and film image. First, players could “enter” the video game. Second, videogame image is a form of tactile image. It has to “imaging” human’s sensation, and leads human body into the game installation through tactile sense. Third, videogame image is being generated. Film is an “unfolding” world, while video game is a “outfolding” world, which has become the contemporary metaphor for the survival relationship between human being and image.
出处
《电影艺术》
CSSCI
北大核心
2021年第5期18-24,共7页
Film Art
基金
国家社科基金重大项目“后现代主义哲学发展路径与新进展研究”(项目号:18ZDA017)阶段成果。
关键词
游戏影像
影像机器
虚拟表面
沉浸与涌现
可触影像
外翻的世界
videogame image
engine of images
virtual surface
immersion and emergence
tactile image
outfolding world