摘要
结合脑电空间分析和皮电时间检测的特征,拓展神经电影学分析范式,比较VR电影与传统电影对于观众感官认知客观数据的变化,证明人类观看影像时追求客观世界同一性的视觉加工偏好和情绪唤醒瞬间性特征。同时,以多部同时拥有VR和传统放映形式的短片为例,收集观众反馈的主观行为数据,在VR与传统电影之间比较观众对晕动、空间、时间、交互、引导、记忆、情绪的感知差异,依据感知特征指出VR更适合表现困境求生、人生旅途、寻宝解密等电影题材和类型。
Combine with the characteristics of EEG spatial analysis and EEG time detection, expand the analysis paradigm of neurocinematics, compare the changes between VR film and traditional film, and prove the visual processing preference of human pursuit of objective world identity and the instantaneous characteristics of emotional arousal when watching images. At the same time, take several short films with both VR and traditional screening forms as examples, collect the subjective behavior data fed back by the audience, compare the audience’s perception differences on dizziness, space, time, interaction, guidance, memory and emotion between VR and traditional films, and point out that VR is more suitable for film themes and types such as survival in difficulties, life journey, treasure hunt and decryption according to the perception characteristics.
作者
田丰
傅婷辉
吴丽娜
Tian Feng;Fu Tinghui;Wu Lina
出处
《电影艺术》
CSSCI
北大核心
2021年第5期136-146,共11页
Film Art
基金
2017年国家社科基金艺术学一般项目“本体与感知视角下的VR电影视觉表达研究”(项目批准号:17BC043)系列成果之一。
关键词
神经电影学
多模感知
情绪唤醒强度
受众研究
neurocinematics
multimodal perception
emotional arousal intensity
audience analysis